Post by Deleted on Dec 12, 2017 3:45:10 GMT
Hey guys,
So the new PvP arena has been up and running on the server for a week or two now. You can access it using the "/warp pvp" command or by walking to the PvP arena at spawn and using the pressure plate to the left of when you arrive there. Here's an aerial shot of the place: i.imgur.com/ZEZTXqq.jpg
The arena itself - meaning the area wherein PvPis enabled is a 32x32 block (or 2x2 chunk) area centered on a chunk cross-section and currently has these 4 maps you can choose from.
Treeroip: A semi-open map with a big tree in the middle, a rock formation on 2 opposing corners, and a ditch on the other 2 opposing corners. Generally pretty balanced for any kind of PvP.
i.imgur.com/UwNmzau.jpg
Plainfield: A completely open and flat map for those who fancy that.
i.imgur.com/VYUf3SQ.jpg
Frostrock: A semi-open map that is made entirely out of ice. This one sucks to PvP on, especially when you're on fire.
i.imgur.com/lKOTdI8.jpg
Sandbomb: A close-quarters map that is the PvP arena that is available at spawn with some extra bits on the outside.
i.imgur.com/BYLlfMV.jpg
The wall you spawn in front of will have some general information as well as a button to get night vision for 5 minutes, as it is a tad dark given that the arena is located in the End dimension and has no light sources anywhere other than the ender chests around the place. The wall to your right has the map selector on it, and the one to your left has the rules on it. The on on the opposite side has nothing useful on it and is just a filler for the sake of symmetry.
You enter and exit the arena using buttons (that are clearly labeled) instead of physically walking in. You have to have teleported at least 10 seconds ago in order to actually teleport again, and you have to stand still and not take damage for 2 seconds to get teleported using them. This means that 'hit & run out of the PvP area' are basically impossible, but it does allow for people to repeatedly killing others that are trying to get their gear back a bit more. You're not allowed to do this though, so do report this if and when it happens. A picture of the entrance and exit buttons as well as one of the spawn corners: i.imgur.com/2zZBxtz.jpg
If someone wants to build a good arena themselves and have it added (or replace Frostrock, because damn that map sucks) feel free to take a shot at it. I may or may not include attach a template world download to make this easier at a later date. We'll see.
Feel free to post suggestions and/or criticism.
Old post from when this wasn't yet on the server in the spoiler below.
So the new PvP arena has been up and running on the server for a week or two now. You can access it using the "/warp pvp" command or by walking to the PvP arena at spawn and using the pressure plate to the left of when you arrive there. Here's an aerial shot of the place: i.imgur.com/ZEZTXqq.jpg
The arena itself - meaning the area wherein PvPis enabled is a 32x32 block (or 2x2 chunk) area centered on a chunk cross-section and currently has these 4 maps you can choose from.
Treeroip: A semi-open map with a big tree in the middle, a rock formation on 2 opposing corners, and a ditch on the other 2 opposing corners. Generally pretty balanced for any kind of PvP.
i.imgur.com/UwNmzau.jpg
Plainfield: A completely open and flat map for those who fancy that.
i.imgur.com/VYUf3SQ.jpg
Frostrock: A semi-open map that is made entirely out of ice. This one sucks to PvP on, especially when you're on fire.
i.imgur.com/lKOTdI8.jpg
Sandbomb: A close-quarters map that is the PvP arena that is available at spawn with some extra bits on the outside.
i.imgur.com/BYLlfMV.jpg
The wall you spawn in front of will have some general information as well as a button to get night vision for 5 minutes, as it is a tad dark given that the arena is located in the End dimension and has no light sources anywhere other than the ender chests around the place. The wall to your right has the map selector on it, and the one to your left has the rules on it. The on on the opposite side has nothing useful on it and is just a filler for the sake of symmetry.
You enter and exit the arena using buttons (that are clearly labeled) instead of physically walking in. You have to have teleported at least 10 seconds ago in order to actually teleport again, and you have to stand still and not take damage for 2 seconds to get teleported using them. This means that 'hit & run out of the PvP area' are basically impossible, but it does allow for people to repeatedly killing others that are trying to get their gear back a bit more. You're not allowed to do this though, so do report this if and when it happens. A picture of the entrance and exit buttons as well as one of the spawn corners: i.imgur.com/2zZBxtz.jpg
If someone wants to build a good arena themselves and have it added (or replace Frostrock, because damn that map sucks) feel free to take a shot at it. I may or may not include attach a template world download to make this easier at a later date. We'll see.
Feel free to post suggestions and/or criticism.
Old post from when this wasn't yet on the server in the spoiler below.
I started working on a new PvP arena a few days ago, and this is what came out of that so far.
It's a modular arena concept where the map can be switched on the fly at the press of a button using structure blocks. The map can't be switched if there are any players inside the arena as a safety measure. It's a 32x32 area (as opposed to the 22x22 area the arena at spawn has) with no physical access as everything is teleportation based using buttons hooked up to command blocks that teleport you to specific invisible armor stands. Essentially anyone could make a map that follows the base template, save it to a structure file, and just plug it into this with very little effort.
Video of it:
Keep in mind that you would have to stand still for 2 seconds to be teleported if this were to be on the server, meaning you couldn't instantly teleport out of the arena. (Which in my opinion is a good thing as it avoids hit-and-runs.)
I've attached the world folder to this post. Put the "arena" folder inside the PvPArena.zip file in the folder named "saves" in your minecraft installation folder to check it out in-person.
Edit: Removed the attachment.
Hopefully coming to a Simplex near you soon™. (I'm no admin though, so it's out of my hands.)
-Keepinventory gamerule set to true for players inside the arena while somehow setting it back to false 100% of the time if they are no longer in the arena.
-1v1 switch that only allows 2 players to be in the arena at the same time.
-Scoreboard keeping track of stats.Keepinventory gamerule in that area can't be done in vanilla, nor with our current worldguard setup by the looks of it. Gamerules are game-wide and can't be set differently for players in a certain area in any way.
1v1 switch might be possible, but is probably a huge pain in the ass to make, and I'm not going to bother trying since it looks like scoreboards keeping track of stats can't be done for the reason that players can only be in 1 scoreboard team at a time, and scoreboard teams are already used for staff rank flare (meaning they would be removed from their respective scoreboard team automatically if they tried to view stats at the arena.)
I did have working scoreboards set up for stat-tracking as can be seen here and here, but have removed those for the aforementioned reason that a player can only be in 1 scoreboard team at a time.
It's a modular arena concept where the map can be switched on the fly at the press of a button using structure blocks. The map can't be switched if there are any players inside the arena as a safety measure. It's a 32x32 area (as opposed to the 22x22 area the arena at spawn has) with no physical access as everything is teleportation based using buttons hooked up to command blocks that teleport you to specific invisible armor stands. Essentially anyone could make a map that follows the base template, save it to a structure file, and just plug it into this with very little effort.
Video of it:
Keep in mind that you would have to stand still for 2 seconds to be teleported if this were to be on the server, meaning you couldn't instantly teleport out of the arena. (Which in my opinion is a good thing as it avoids hit-and-runs.)
I've attached the world folder to this post. Put the "arena" folder inside the PvPArena.zip file in the folder named "saves" in your minecraft installation folder to check it out in-person.
Edit: Removed the attachment.
Hopefully coming to a Simplex near you soon™. (I'm no admin though, so it's out of my hands.)
Some extra functionality that I'd like to add If I continue working on this project:
-Keepinventory gamerule set to true for players inside the arena while somehow setting it back to false 100% of the time if they are no longer in the arena.
-1v1 switch that only allows 2 players to be in the arena at the same time.
-Scoreboard keeping track of stats.
1v1 switch might be possible, but is probably a huge pain in the ass to make, and I'm not going to bother trying since it looks like scoreboards keeping track of stats can't be done for the reason that players can only be in 1 scoreboard team at a time, and scoreboard teams are already used for staff rank flare (meaning they would be removed from their respective scoreboard team automatically if they tried to view stats at the arena.)
I did have working scoreboards set up for stat-tracking as can be seen here and here, but have removed those for the aforementioned reason that a player can only be in 1 scoreboard team at a time.