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Post by Wjsosm on Jan 4, 2019 5:30:15 GMT
Wjsosm- most lag, lol
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Post by phleanix on Jan 4, 2019 14:45:27 GMT
Phleanix - the highest number of sarcastic comments given by a staff member to trolls...? xD
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Post by Deleted on Jan 4, 2019 17:49:06 GMT
Phleanix - the highest number of sarcastic comments given by a staff member to trolls...? xD No. The highest number of votes. You with almost 1300.
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Post by julici0us on Jan 4, 2019 17:53:19 GMT
Jen can be most cookies made
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Post by phleanix on Jan 5, 2019 1:40:46 GMT
Phleanix - the highest number of sarcastic comments given by a staff member to trolls...? xD No. The highest number of votes. You with almost 1300. 1279, I'll have you know!
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Post by fahrenhiet on Jan 5, 2019 19:50:41 GMT
Most clicks per second? I get 16
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Post by Deleted on Jan 6, 2019 6:12:35 GMT
So I had a look into making player statistics publicly viewable, and I can say it's definitely not a simple thing. I came across a tool called MinecraftStats by pdinklag which is essentially, as its description says "A Minecraft player statistics browser for the web.". Couldn't find anything else remotely like it. There are bukkit/spigot plugins that do similar things, but that's not what I'm looking for. Anyway, I thought I'd check this MinecraftStats tool out, and here's where the complications start... Mojang changed the format of player statistics files for 1.13, so we're sitting here with both old stat files and new ones. Over 36k files (one file per UUID/player/user) total, and over 3.5k that are in the new 1.13 format. The tool has a version for the old format which can only read the old ones, and a version for the new format which can only read the new ones. It uses the file's last modified date to determine if it's in the new format or not, but we upgraded very late, so that's not reliable for us. Also, the tool essentially compiles all the data it gets directly from the minecraft server's files and makes its own database, and uses a (pre packaged) web page (just a html file) that uses that data to display that data and allow you to browse around. We don't run a web server. Perhaps we could at some point in the future, but I'm definitely not about to go balls deep into what for me is uncharted territory this quickly. And setting up a web server/website for something like this would not be something to 'just do' by me in the first place. Lots of issues with that, but moving on... What I thought of doing to get more or less what I wanted without going too far downthe rabbit hole is grabbing all the statistics and advancement files that are last modified starting the 1st of November 2018 (as I know for sure those are all in the 1.13 format), as well as the usercache (since apparently it also uses that) from the server and slapping that in my local minecraft test server, run the tool, open the web page, and note the #1 spot for every statistic here. Problem is that for whatever reason, I only end up getting 16 players processed. No errors, seems to finish normally. No idea what's up with that. I may or may not have another go at this at some point in the future, but even if this all would have worked out properly, I'd still be missing a huge amount of players' statistics and there is nothing I can do about that. Also, some statistics having overflown. I know that for myself the elytra distance has been in the negatives for a long time now, and I'm sure I'm not the only one with that issue, making the #1 spot for distance by elytra inaccurate. Perhaps some day we'll have a cool website with this tool running and all player statistics being updated regularly, but for now all you get to see is the insanity that is my playtime: As backed up by my stats file: minecraft:play_one_minute":324231495 (This is actually in gameticks. Divide by 20 for the amount of seconds, and divide that again by 3600 for hours.) Over 4500 hours played. Edit: I think I may have figured out why I'm only getting a limited amount of players processed, but I'll have to see if that's correct at a later date. Edit: Can I also just say that doing something as simple as running a python script with some arguments is a huge pain on windows? And can I also just say "holy shit that's a lot of data" for the player statistics files? (132mb of literally text.) Edit: Looks like it uses the usercache.json file (which contains upto 1000 users) in order to get usernames (which are not available elsewhere) as well as the corresponding UUIDs, and it then processes the stats and advancements for those UUIDs. Also for some reason the output is the 32 topmost users from the usercache.json file which it can also find a stats file for, and I can't figure out why this is. I don't see such a limitation being imposed anywhere. Anyway, it looks like it probably has to repeatedly run the update script on the minecraft server for basically ever in order to get all of the recent player data in, and you can't just run it once to get the statistics for all users. A shame, but oh well.
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Post by cptchlorox on Jan 6, 2019 6:57:40 GMT
So I had a look into making player statistics publicly viewable, and I can say it's definitely not a simple thing. I came across a tool called MinecraftStats by pdinklag which is essentially, as its description says "A Minecraft player statistics browser for the web.". Couldn't find anything else remotely like it. There are bukkit/spigot plugins that do similar things, but that's not what I'm looking for. Anyway, I thought I'd check this MinecraftStats tool out, and here's where the complications start... Mojang changed the format of player statistics files for 1.13, so we're sitting here with both old stat files and new ones. Over 36k files (one file per UUID/player/user) total, and over 3.5k that are in the new 1.13 format. The tool has a version for the old format which can only read the old ones, and a version for the new format which can only read the new ones. It uses the file's last modified date to determine if it's in the new format or not, but we upgraded very late, so that's not reliable for us. Also, the tool essentially compiles all the data it gets directly from the minecraft server's files and makes its own database, and uses a (pre packaged) web page (just a html file) that uses that data to display that data and allow you to browse around. We don't run a web server. Perhaps we could at some point in the future, but I'm definitely not about to go balls deep into what for me is uncharted territory this quickly. And setting up a web server/website for something like this would not be something to 'just do' by me in the first place. Lots of issues with that, but moving on... What I thought of doing to get more or less what I wanted without going too far downthe rabbit hole is grabbing all the statistics and advancement files that are last modified starting the 1st of November 2018 (as I know for sure those are all in the 1.13 format), as well as the usercache (since apparently it also uses that) from the server and slapping that in my local minecraft test server, run the tool, open the web page, and note the #1 spot for every statistic here. Problem is that for whatever reason, I only end up getting 16 players processed. No errors, seems to finish normally. No idea what's up with that. I may or may not have another go at this at some point in the future, but even if this all would have worked out properly, I'd still be missing a huge amount of players' statistics and there is nothing I can do about that. Also, some statistics having overflown. I know that for myself the elytra distance has been in the negatives for a long time now, and I'm sure I'm not the only one with that issue, making the #1 spot for distance by elytra inaccurate. Perhaps some day we'll have a cool website with this tool running and all player statistics being updated regularly, but for now all you get to see is the insanity that is my playtime: As backed up by my stats file: minecraft:play_one_minute":324231495 (This is actually in gameticks. Divide by 20 for the amount of seconds, and divide that again by 3600 for hours.) Over 4500 hours played. Edit: I think I may have figured out why I'm only getting a limited amount of players processed, but I'll have to see if that's correct at a later date. Edit: Can I also just say that doing something as simple as running a python script with some arguments is a huge pain on windows? And can I also just say "holy shit that's a lot of data" for the player statistics files? (132mb of literally text.) I appreciate the effort, I didn't realize statistics were so complicated and that they had even changed formats with 1.13. It's a shame that some statistics are made obsolete or have been corrupted with the update. I have quite a bit experience with webhosting though, so if the webhosting part was the "uncharted territory" I could help you out. But yeah, looking at it, this might be a little too much work just to make a World Records Book, and I don't know if that's the route we should even go as a server, but a public archive of statistics would be useful for a range of other reasons besides just the book. As for this edition of the book, though, I'm probably just going to end up going by player's word.
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Post by lucid on Jan 6, 2019 12:06:53 GMT
This reminds me of that reporter that said "world famous in New Zealand". These are not world records held by the Simplex community, but records held in the Simplex community. so this should be a called 'Book of Simplex Records' or something instead. I agree, but I also like the silliness of calling it the World Records, based of the actual book. If we were to take a more rational and logical approach to the argument, we could say that they are records in terms of the "world" of Simplex. That might entail the virtual world as represented by the game environment and map(s). Edit: Oh, yeah. Love the idea as well, I should add.
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Post by cptchlorox on Apr 21, 2019 20:52:00 GMT
I will be putting out the first edition of the record book this week. If you haven't yet submitted a record you hold, make sure to reply with what record you believe you have, a quantity for it, and preferably a screenshot or some form of proof.
For the most part, I'll take people's word for it, as long as the claims are reasonable.
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Post by silverhalf on Apr 23, 2019 21:42:07 GMT
Silverhalf-First to capture all containable mobs!
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Post by Deleted on Apr 24, 2019 6:12:24 GMT
For the most part, I'll take people's word for it, as long as the claims are reasonable. Fwiw, I'd be willing to check statistics related claims for you by looking in the server files if you want. Just let me know if you need anything checked.
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Post by phleanix on Apr 24, 2019 18:21:39 GMT
Mini-Bump: Votes are at 1411.
The race for 1500 continues.
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