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Post by Deleted on Jul 26, 2020 22:58:35 GMT
A new update, a new world, and now also a new PvP arena Go check the new arena out at /warp pvp The old PvP arena has been removed from Simplex, but fear not, all the old maps have been ported to the new arena with their playable area kept the exact same. They can be selected from the Legacy Map Selector at the North panel of the arena. So what's new and different compared to the old arena? Here's a list: - It no longer uses any command or structure blocks in the build.
- Maps can now be up to 48x48x48 in size, as opposed to the old 32x19x32 limitations.
- Maps can now define their own entry locations and no longer have to be designed with the default entry locations in mind.
- Maps can now define their own exit locations and no longer have to be designed with the default exit locations in mind.
- Additional maps!
- Detection of both left and right clicks on note blocks for entering and leaving the arena.
- Added a 5 second combat tag. Players can't leave the arena if they have dealt or taken damage in the last 5 seconds.
- Dropped items in the arena get teleported to the /warp location to prevents players keeping others from getting their items back.
- Changing maps has a 20 second global cooldown. (To prevent lag. Switching 110k blocks out with 3 passes isn't cheap.)
- Changing maps to the current map is no longer possible.
- Players in spectator mode inside the arena no longer prevent the map from being changed due to players being inside the arena.
- Added kill, death, and K/D ratio leaderboards anyone can view by visiting the east panel of the arena.
- Sound and chat messages as feedback for all actions.
- Game tick-accurate cooldown display messages in seconds and centiseconds, such as "12.65 seconds", for example.
- The name of the currently selected map is now displayed on a sign on the Information panel, located on the west edge of the arena.
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Post by Deleted on Jul 26, 2020 22:58:50 GMT
A guide and tools for PvP arena map creation Create maps and get them added on Simplex If you would like to try your hand at making a map for the arena you can do so with the datapack provided in this post. I would recommend creating a void world with the following gamerules set to false: doMobSpawning, doDaylightCycle, DoInsomnia, DoTraderSpawning, and doPatrolSpawning, as well as the gamerule disableRaids set to true, however, you can add the datapack to any of your existing worlds as well if you want to. The datapack comes with a tool to paste the entire arena in at your location and will be functionally identical to the one on Simplex. There are also tools to make the creation of entry and exit locations easier, as well as a tool to load and save a map you've created in the arena. You can get the datapack here: simplexmc.com/download/arena.zipBasic Setup - Add the datapack to the world's datapacks folder
- Go to the location you want to paste the arena at
- Run the following command: /function arena:admin_tools/load/arena
- Run the following command: /function arena:admin_tools/summon/armor_stands/arena
The above steps will paste the arena into the world along with its armor stands for floating text and area effect cloud for control of a lot of functionality. You have to be between Y25 and Y229 to successfully paste the arena into your world. It won't attempt to paste the arena if this requirement is not met. Make sure you have plenty of free space around you as to not overwrite existing builds. The arena is 80x52x80 blocks in size and will be pasted with your location as the center point. You can find the world's datapack folder at C:\Users\UserName\AppData\Roaming\.minecraft\saves\world_name\datapacks by default. Basic map creation tools guide Entry locationsTo add the default entry locations - Run the following command: /function arena:admin_tools/summon/area_effect_clouds/map
To add custom entry locations - Grab yourself an armor stand and place it down where you would like an entry location to be
- While being near the armor stand, run the following command: /function arena:admin_tools/convert/armor_stand_to_map_entry_point_area_effect_cloud
To remove all entry locations - Run the following command: /function arena:admin_tools/kill/area_effect_clouds/map
To remove the nearest nearby entry location - Run the following command: /kill @e[tag=vs_a2_aec_mapspawn,distance=..5,limit=1,sort=nearest]
Placed armor stands face the the location they've been placed from on either a cardinal or intercardinal direction and are centered on top of a block. These mechanics are intentionally used to make entry location position and rotation alignment much simpler as the entry location will inherit the armor stand's rotation, and players entering the arena through that entry location will inherit the entry location's rotation. Entering the arena will use the entry point closest to the location you entered the arena from. This means that the arena will never use more than 4 different entry locations. You may use fewer than 4 entry locations but need at least 1. Exit LocationsTo add the default exit locations - Run the following command: /function arena:admin_tools/summon/armor_stands/map
To add custom exit locations - Grab yourself a note block and place it down where you would like an exit location to be
- Grab an armor stand and place it in any of the following 10 locations relative to the note block
- While being near the armor stand, run the following command: /function arena:admin_tools/convert/armor_stand_to_map_exit_point
To delete exit all locations - Run the following command: /function arena:admin_tools/kill/armor_stands/map
To delete the nearest nearby entry location - Run the following command: /kill @e[tag=vs_a2_as_exit,distance=..5,limit=1,sort=nearest]
Custom exit locations armor stands will automatically be moved to the correct position based on where you placed it relative to the note block. If the default exit locations are accessible your map must use these but may still include custom exit locations. If the default exit locations are not accessible you must have at least 1 custom location. You may have as many exit locations as you like, however, no other exit locations may exist within a 15 block radius of an exit location. SavingTo save your map to a structure file - Run the following command: /function arena:admin_tools/save/map
- Follow the instructions that appear in chat
The datapack only stores maps saves named saved_map and overwrites previous saves. If the version you just saved is the final version of your map copy, paste, and rename the structure file saved_map.nbt located in the generated\arena\structures folder inside the world folder in order to permanently save it. LoadingTo load your saved map - Run the following command: arena:admin_tools/load/map/saved
To load an empty map - Run the following command: arena:admin_tools/load/map/empty/wihout_entities
Only the most recently saved map is stored and can be loaded. You can also load an empty map with the default entry and exit locations by removing the /without_entities part at the end of the command.
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Post by Deleted on Jul 26, 2020 22:59:00 GMT
A bunch of extra Information Things you might want to know soon tm
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Post by Choo_Imperium on Jul 27, 2020 14:35:53 GMT
Few questions, ya did not say them in the changelog so I assume they have not changed.
-Do blocks that attach to other blocks still not work, (Ie buttons, doors, levers, redstone, flowers)? -Does the Arena still need to be 1/4th or 1/2 symmetrical?
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Post by Deleted on Jul 27, 2020 15:06:50 GMT
Do blocks that attach to other blocks still not work, (Ie buttons, doors, levers, redstone, flowers)? They still pop-off when overwritten by a different structure, yes. This is easy enough to work around though so it's not something you should worry about. Waterlogged blocks might be more problematic though. Not sure. Edit: Work-arounds for issues with attached blocks and water have been added. Any blocks are fine to use. Does the Arena still need to be 1/4th or 1/2 symmetrical? Nope. With spawn and exit locations being able to be defined by the map it's technically fine for it to have absolutely no symmetry. I'd still recommend for it to be symmetrical on one axis or a diagonal for 1v1 balancing purposes though.
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Post by Choo_Imperium on Aug 13, 2020 22:53:53 GMT
Took longer than Expected but I got 9 New PvP maps built. (View them here: imgur.com/a/8Wt0ctj ) Beach Tower: Mostly open map. About 1/2 water. Center tower you can go up. Coral Islands: 24 small islands surrounded by deep water with a vent pulling you down in the center. Cornucopia: Hunger Games Center inspiration map, with cob webs along the outer edges and a way to get to the top of the structure. Large Winter Tree: A rework of the current Winter Tree map. This one adds more places to hide behind. Nether: A Nether themed map with a Crimson Forest, Warped Forest, Soul Sand Valley, and a Basalt Delta. Only one exit on this map so be sure you find it. Quartz Temple: A rework of my old Quartz Halls but now you are able to get to all locations on the map. Tournament: A smaller PvP style arena on an elevated platform. Designed to work as if you fall off the platform you are out. There is a speedway under the platform to get you to the other end quick! Town Intersection: An improved version of my City Streets map while still being even in 90deg angles. You are also able to go anywhere on this map as well. Twisting Caverns: A very enclosed map from the outside. You need to play the map, to know the map. Based off of Caves. Now for some bad news. Sadly Veil is only allowing for a total of 8 new PvP maps. Veil has limited maps to 2 per person for a total of 8 maps. He has already put up 3 maps, so that's only 5 spots left. Not enough to include my 9 Maps I made. So only 2 of those maps will be able to be put in. Message me in discord, in game, or here on the forums letting me know your favorites of these so it will be an easier pick. I was going to add a download link to the Imagur but, the site would not accept the map files. So if you wanna see the maps for yourself, I recommend PM'ing me on Discord, and I can happily provide ye the maps to look at. If ye have any questions about the maps feel free to ask!
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Post by Deleted on Aug 14, 2020 22:43:55 GMT
Coral Islands: 24 small islands surrounded by deep water with a vent pulling you down in the center. Added Tournament: A smaller PvP style arena on an elevated platform. Added Town Intersection: An improved version of my City Streets map while still being even in 90deg angles. Added but renamed to City Streets due to not fitting on a single line in a sign. Sadly Veil is only allowing for a total of 8 new PvP maps. To be selectable at any given time.* Not 8 new maps ever. Veil has limited maps to 2 per person for a total of 8 maps. 2 maps per person selectable at any given time.* Maps can be swapped out for a different one by the same creator if requested by the creator, or at my discretion. He has already put up 3 maps I just want to note that I may remove or swap some of the maps I made at any point. None of my maps (Fuzan, Plains, and Flatgrass) are currently final. Not enough to include my 9 Maps I made. I'm never going to have that many selectable maps from a single per person, and I will not expand the map selector panel and most likely won't add a map selector selector panel either. Having options is a good thing, but having too many options too choose from is not. Message me in discord, in game, or here on the forums letting me know your favorites of these so it will be an easier pick. Mine are the ones I added lol. I'll swap them out for different ones most people prefer other maps though. I was going to add a download link to the Imagur but, the site would not accept the map files. So if you wanna see the maps for yourself, I recommend PM'ing me on Discord, and I can happily provide ye the maps to look at. The datapack download link is be updated and now includes the structure files of all the maps Choo made as well at the data/arena/structures/maps/community/choo_imperium directory, for what it's worth. If ye have any questions about the maps feel free to ask! 1. Why does Nether only have 1 exit? D: 2. What is the center piece of Cornucopia supposed to be? Also not a question but I like the idea of having some cobweb you could get knocked into around on otherwise mostly flat terrain.
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Post by Choo_Imperium on Aug 14, 2020 23:25:50 GMT
If ye have any questions about the maps feel free to ask! 1. Why does Nether only have 1 exit? D: 2. What is the center piece of Cornucopia supposed to be? Also not a question but I like the idea of having some cobweb you could get knocked into around on otherwise mostly flat terrain. 1: Why not? Nether in itself is supposed to be challenging more than the overworld. Ye can only leave though a portal exit, or by Death, can't just let ya "walk" away from it. 2:
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