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Post by cptchlorox on Feb 1, 2021 18:02:02 GMT
Hey so there's a datapack & some plugins that allow ender dragons to drop elytras when killed.
I was wondering if we could look into something like this, it would fix the scarcity problem on elytras, and give a use to killing ender dragons. Cheap & affordable elytras for everyone.
I think the plugins/datapacks also have an option to drop dragon eggs when a dragon is killed, but that feature can be turned off.
Let me know what you guys think.
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Post by Numpostrophe on Feb 2, 2021 0:16:00 GMT
Well as you know there's a lot of suggested fixes to help make survival-limited items renewable on servers. Unfortunately Minecraft is not balanced around multiplayer and events like the current elytra shortage reflect that. On paper I agree that it is best to help make items accessible to players, but I'm a bit worried about a "snowball effect" of tweaks to vanilla Minecraft.
If we add a renewable method for elytra, shouldn't we also for hearts of the sea? Dragon eggs? Gapples? Pigstep? Veilbows? What about limited structures like bastions, pillager outposts, guardian farms, etc?
There's so many non-renewable aspects to survival that I don't think we can accommodate them all without going far beyond the tag of "semi-vanilla."
At the end of the day, the end periodically resets. This is much better than the other things I mentioned as those are inaccessible outside of a map reset or expansion. Maybe it's time for another reset, I wouldn't be against it. I just hope that it truly offers new players a chance to earn these items rather than getting looted in 3 days.
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Post by cptchlorox on Feb 2, 2021 3:51:18 GMT
Well as you know there's a lot of suggested fixes to help make survival-limited items renewable on servers. Unfortunately Minecraft is not balanced around multiplayer and events like the current elytra shortage reflect that. On paper I agree that it is best to help make items accessible to players, but I'm a bit worried about a "snowball effect" of tweaks to vanilla Minecraft. If we add a renewable method for elytra, shouldn't we also for hearts of the sea? Dragon eggs? Gapples? Pigstep? Veilbows? What about limited structures like bastions, pillager outposts, guardian farms, etc? There's so many non-renewable aspects to survival that I don't think we can accommodate them all without going far beyond the tag of "semi-vanilla." At the end of the day, the end periodically resets. This is much better than the other things I mentioned as those are inaccessible outside of a map reset or expansion. Maybe it's time for another reset, I wouldn't be against it. I just hope that it truly offers new players a chance to earn these items rather than getting looted in 3 days. I agree that it doesn’t make sense to accommodate each non-renewable item. The main distinction with elytras is that people can argue (and have argued) that elytras are an item everyone needs. Not everyone needs pigstep, or the other items/structures listed. I’m not sure if the elytra shortage is something that needs additional fixing/ data packs like this, or if occasional end resets will suffice. But I just thought I’d bring this idea up to see what other players thought. So far it looks like players are against it, which is completely fine with me.
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Post by Deleted on Feb 2, 2021 8:59:01 GMT
I'm definitely not against tweaks like this, but as someone that has gone down the slippery slope that is making changes to stuff like this for personal use here are some things I'd like to bring up: 1. Solving some renewability issues, especially regarding structure mob spawning and structure loot simply can't end up feeling like they would fit into the vanilla because they require mechanics unlike anything in vanilla. 2. You don't actually have many options to make what are supposed to remain rare items actually hard or rare to obtain without relying on RNG mechanics (and I fucking hate RNG mechanics, it's bullshit). 3. Crafting recipes are often the go-to solution. They're easy and intuitive, have vanilla discovery support through the recipe book, and don't modify the game much. 4. Nothing is futureproof if keeping up with updates to the vanilla game is also the intention. Speaking of crafting recipes by the way, vanilla crafting recipes don't support more than one item per slot or any form of NBT in recipes - achieving that requires an entirely custom crafting implementation where you check items and their NBT in an inventory and check for a match against recipes you've defined. Hey so there's a datapack & some plugins that allow ender dragons to drop elytras when killed. I was wondering if we could look into something like this, it would fix the scarcity problem on elytras, and give a use to killing ender dragons. Cheap & affordable elytras for everyone. Let me know what you guys think. I just want to say that adding the elytra to the ender dragon's loot table is not how you would want to do this given that it would just fall into the end portal and end up at spawn. You would want to spawn the item at the location of the player that dealt the killing blow or has done the most damage to the dragon with no pickup delay. Spawning it on top of the end portal isn't a great idea either due to the fact that blocks can be placed there, which would push the item off and into the portal as well. I don't think the block above the highest bedrock gets replaced with air when the portal regenerates. On paper I agree that it is best to help make items accessible to players, but I'm a bit worried about a "snowball effect" of tweaks to vanilla Minecraft. This is why semi-vanilla is both a blessing and a curse in my opinion. It's a very slippery slope to go down, and at the end of the slippery slope end up with what is essentially an entirely different game. If we add a renewable method for elytra, shouldn't we also for [...] Veilbows? First off, please stop calling them "Veilbows" already, it's a shit name and I hate it. But more importantly, I think they should not be renewable. If anything they should not exist anymore in the first place. (Something something reset blabla ass balls. Anyway...) While Mojang did give us the ability to use firework rockets for elytra flight, we got multiple middle fingers in exchange for it. One of them being this nonsensical nerf to bows. While I don't agree with the change, at the end of the day it's not a big deal and it isn't something that is an issue and therefore needs fixing, unlike a lot of other stuff is when it comes to multiplayer. !!!TANGENTAL RANT WARNING!!!The other middle finger is broken projectile entity interaction in the first second or two of the projectile's lifespan, causing bow boosting to become completely unviable. It technically still works, but instead of working 100% of the time if you know what you're doing, it now works like 5% of the time since projectiles completely ignore collisions with other entities in the first little while of their lifespan. How useless. This not only broke bow boosting, which has been a thing that was used to get around faster since long before elytras were introduced for what it's worth, but it also broke the way splash potions work as well. Of course barely anyone noticed and no one cares about that one, because PvP is dead on newer versions. If you want to see what I mean try the following: Stand on an iron bar inside an ocean. Have a bunch of water below and above the iron bar. Now throw a splash potion straight up. Instead of going up, falling back down, and splashing on your head, it goes up, falls back down, GOES RIGHT THROUGH YOUR ENTIRE HITBOX, FALLS DOWN PAST THE IRON BAR, AND EVENTUALLY SPLASHES ON THE OCEAN FLOOR. WHAT THE FUCK MOJANG????? Anyway, this happens outside of water too, but this is the easiest way to replicate and observe the issue. I believe this change was made in order to fix entities such as snowmen hitting themselves with their own projectiles when being rotated a certain way, which was an issue introduced due to god knows what other changes they made. Brilliant fix. I expect nothing less from Mojang. Hack fix one thing and introduce new issues that you didn't anticipate or test for, and end up never fixing. Great shit. This post was made while I was half braindead. I take no responsibility for my words or actions.
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Post by meehan on Feb 2, 2021 9:47:31 GMT
First off, please stop calling them "Veilbows" already, it's a shit name and I hate it. [/font][/quote] Lmao
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Post by Numpostrophe on Feb 2, 2021 15:51:10 GMT
Veil we need to get you a blog or something to rage about frustrating technical elements of the game.
Anyways, I'll stop calling the bows that, as long as you suggest a new name that isn't just mending + infinity bow 😉
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Post by Deleted on Feb 2, 2021 16:37:41 GMT
you suggest a new name that isn't just mending + infinity bow 😉 Bowfrombefore1.11.2thatcannolongerbecrafted
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