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Post by Kitty on Feb 12, 2023 0:38:19 GMT
The answer was already given. "we don't hand those out, there is no such requirement in place. /SnuRRe "
So no. So sorry to crush "dreams." I think players need to step back, take a breath, reflect inwards, and understand this is a block game. So you got your answer. The Marketplace also got their answer not log ago either. Thanks and have a nice day!
I did not receive any answer yet. If you don't want to answer or cannot answer, then I guess that answers my question about how much transparency currently exists between players and staff members on this topic. your question was "are there any requirements or principles that a player can follow in order to get a warp implemented?"
The answer is still no. There are no requirements or principles in place for players to get a warp. Why? Because despite if there were previous player builds that got warps, Staff at this very moment in time are not wanting to give player builds warps. The idea behind this is when would it stop? "so and so got a warp to their town/farm/collection I want one to my town/farm/collection too!" then there are a million warps. There would have to be someone who makes sure these places are active. Then you would have people arguing "well my town has 2 people, thats active!" when in reality thats not an active town at all. A slippery slope. So no, there are no such requirements at this time. I am unsure how much more transparent you are wanting staff to be on this topic? Feel free to ask any other questions though, we are here to try and answer to the best of our abilities. Thanks and have a nice day!
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Post by meehan on Feb 12, 2023 6:21:05 GMT
I did not receive any answer yet. If you don't want to answer or cannot answer, then I guess that answers my question about how much transparency currently exists between players and staff members on this topic. your question was "are there any requirements or principles that a player can follow in order to get a warp implemented?"
The answer is still no. There are no requirements or principles in place for players to get a warp. Why? Because despite if there were previous player builds that got warps, Staff at this very moment in time are not wanting to give player builds warps. The idea behind this is when would it stop? "so and so got a warp to their town/farm/collection I want one to my town/farm/collection too!" then there are a million warps. There would have to be someone who makes sure these places are active. Then you would have people arguing "well my town has 2 people, thats active!" when in reality thats not an active town at all. A slippery slope. So no, there are no such requirements at this time. I am unsure how much more transparent you are wanting staff to be on this topic? Feel free to ask any other questions though, we are here to try and answer to the best of our abilities. Thanks and have a nice day!
I understand your concern. This is the same reason why ION was removed as a warp, a player town which I felt was becoming inactive and didn't serve a great purpose to the community as a whole. Other players had started asking for their own warps to their own towns, and I had to reject their requests because I didn't want to be granting warps to every single player's town and moderate the activity of all of them. I knew it was unfair though. Why did ION deserve a warp over all the other towns? It only came first, and for that reason, others were discouraged from building their own towns seeing that ION had a big advantage attracting players given they had a warp. I didn't like that I had discouraged newer players from building their own towns. I had stifled players creativity, so I removed the warp. From that point onwards I was using same modus operandi as you have described in this post. I wouldn't be giving any warps to player-made builds any longer. But then came the SD. When they first requested a warp I originally rejected it as I had similar concerns. Would I have to constantly check if this warp remained active and worry about removing it? I didn't want to make the same mistake again. However, I had an open mind, and with time that allowed me to have a change of heart and realize there was a big difference between player-built towns and the SD. The SD was benefitting the entire community, and would continue to benefit the entire community for the long-term. The SD proved that my previous line of thinking had to be updated, there were still reasons to consider player-built structures as candidates for warps. And guess what? The SD still remains today and stands as an example of a successful player-built warp (as does the community farm I would argue), proving that I was right to change my mind on how I viewed warps. I argue now that nothing has occurred since that would have proven this otherwise. I encourage staff members to reflect on the possibility that player's builds can still provide great benefit to the community as a whole if they are given a chance. I think it's amazing that some players have the inspiration, initiative and work ethic to create something that can change or improve the way the server functions for the benefit of everyone, and that it is wrong to not at least seriously consider their ideas given the effort they have poured into them.
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Post by Kitty on Feb 12, 2023 6:50:25 GMT
your question was "are there any requirements or principles that a player can follow in order to get a warp implemented?"
The answer is still no. There are no requirements or principles in place for players to get a warp. Why? Because despite if there were previous player builds that got warps, Staff at this very moment in time are not wanting to give player builds warps. The idea behind this is when would it stop? "so and so got a warp to their town/farm/collection I want one to my town/farm/collection too!" then there are a million warps. There would have to be someone who makes sure these places are active. Then you would have people arguing "well my town has 2 people, thats active!" when in reality thats not an active town at all. A slippery slope. So no, there are no such requirements at this time. I am unsure how much more transparent you are wanting staff to be on this topic? Feel free to ask any other questions though, we are here to try and answer to the best of our abilities. Thanks and have a nice day!
I understand your concern. This is the same reason why ION was removed as a warp, a player town which I felt was becoming inactive and didn't serve a great purpose to the community as a whole. Other players had started asking for their own warps to their own towns, and I had to reject their requests because I didn't want to be granting warps to every single player's town and moderate the activity of all of them. I knew it was unfair though. Why did ION deserve a warp over all the other towns? It only came first, and for that reason, others were discouraged from building their own towns seeing that ION had a big advantage attracting players given they had a warp. I didn't like that I had discouraged newer players from building their own towns. I had stifled players creativity, so I removed the warp. From that point onwards I was using same modus operandi as you have described in this post. I wouldn't be giving any warps to player-made builds any longer. But then came the SD. When they first requested a warp I originally rejected it as I had similar concerns. Would I have to constantly check if this warp remained active and worry about removing it? I didn't want to make the same mistake again. However, I had an open mind, and with time that allowed me to have a change of heart and realize there was a big difference between player-built towns and the SD. The SD was benefitting the entire community, and would continue to benefit the entire community for the long-term. The SD proved that my previous line of thinking had to be updated, there were still reasons to consider player-built structures as candidates for warps. And guess what? The SD still remains today and stands as an example of a successful player-built warp (as does the community farm I would argue), proving that I was right to change my mind on how I viewed warps. I argue now that nothing has occurred since that would have proven this otherwise. I encourage staff members to reflect on the possibility that player's builds can still provide great benefit to the community as a whole if they are given a chance. I think it's amazing that some players have the inspiration, initiative and work ethic to create something that can change the way the server functions for the benefit of everyone, and that it is wrong to not at least seriously consider their ideas given the effort they have poured into them. Seems fairly reasonable to keep an open mind! At this time I don't see any other player builds that are creative or would bring any new value to the server other than maybe the collection. It has a lot of great history, with new additions added to it like new skulls and new maparts (at the distress to snurre/admin for having to expand the admin claim, sorry snurre lol) Also new blocks and mobs as Mojang adds new things most updates. Perhaps we can keep an open mind if anything really sticks out to us that is innovating and that could change our minds as the SD did for you. For anyone who does make something they think should have a warp, they can always come to staff on here or discord and see if it truly is server altering. Still no real guidelines though. Maybe earth shattering, server altering. pretty high standard though lol
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Post by meehan on Feb 12, 2023 7:18:32 GMT
I understand your concern. This is the same reason why ION was removed as a warp, a player town which I felt was becoming inactive and didn't serve a great purpose to the community as a whole. Other players had started asking for their own warps to their own towns, and I had to reject their requests because I didn't want to be granting warps to every single player's town and moderate the activity of all of them. I knew it was unfair though. Why did ION deserve a warp over all the other towns? It only came first, and for that reason, others were discouraged from building their own towns seeing that ION had a big advantage attracting players given they had a warp. I didn't like that I had discouraged newer players from building their own towns. I had stifled players creativity, so I removed the warp. From that point onwards I was using same modus operandi as you have described in this post. I wouldn't be giving any warps to player-made builds any longer. But then came the SD. When they first requested a warp I originally rejected it as I had similar concerns. Would I have to constantly check if this warp remained active and worry about removing it? I didn't want to make the same mistake again. However, I had an open mind, and with time that allowed me to have a change of heart and realize there was a big difference between player-built towns and the SD. The SD was benefitting the entire community, and would continue to benefit the entire community for the long-term. The SD proved that my previous line of thinking had to be updated, there were still reasons to consider player-built structures as candidates for warps. And guess what? The SD still remains today and stands as an example of a successful player-built warp (as does the community farm I would argue), proving that I was right to change my mind on how I viewed warps. I argue now that nothing has occurred since that would have proven this otherwise. I encourage staff members to reflect on the possibility that player's builds can still provide great benefit to the community as a whole if they are given a chance. I think it's amazing that some players have the inspiration, initiative and work ethic to create something that can change the way the server functions for the benefit of everyone, and that it is wrong to not at least seriously consider their ideas given the effort they have poured into them. Seems fairly reasonable to keep an open mind! At this time I don't see any other player builds that are creative or would bring any new value to the server other than maybe the collection. It has a lot of great history, with new additions added to it like new skulls and new maparts (at the distress to snurre/admin for having to expand the admin claim, sorry snurre lol) Also new blocks and mobs as Mojang adds new things most updates. Perhaps we can keep an open mind if anything really sticks out to us that is innovating and that could change our minds as the SD did for you. For anyone who does make something they think should have a warp, they can always come to staff on here or discord and see if it truly is server altering. Still no real guidelines though. Maybe earth shattering, server altering. pretty high standard though lol Great to hear. So we've established it's still possible for player builds to receive warps. A question for you on the requirements. If a build would significantly improve the function of the server if given a warp, but is not totally unique, would you still not consider it? If no, why does the uniqueness matter more than it's potential benefit to everyone in the community?
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Post by Kitty on Feb 12, 2023 7:42:27 GMT
Seems fairly reasonable to keep an open mind! At this time I don't see any other player builds that are creative or would bring any new value to the server other than maybe the collection. It has a lot of great history, with new additions added to it like new skulls and new maparts (at the distress to snurre/admin for having to expand the admin claim, sorry snurre lol) Also new blocks and mobs as Mojang adds new things most updates. Perhaps we can keep an open mind if anything really sticks out to us that is innovating and that could change our minds as the SD did for you. For anyone who does make something they think should have a warp, they can always come to staff on here or discord and see if it truly is server altering. Still no real guidelines though. Maybe earth shattering, server altering. pretty high standard though lol Great to hear. So we've established it's still possible for player builds to receive warps. A question for you on the requirements. If a build would significantly improve the function of the server if given a warp, but is not totally unique, would you still not consider it? If no, why does the uniqueness matter more than it's potential benefit to everyone in the community? I think the uniqueness of the build would likely help keep the warps down, It's gotta really wow the staff and some of us are hard to please. Like if someone decided to automate a community farm, while it's likely a lovely build, there's already a community farm. Where automation was the exact opposite of what us staff had decided upon. (lag ofc being the main reason) If multiple people made community farms, and they all asked us for a warp we'd be right back to the problem of not wanting a lot of warps and how would we decide, so uniqueness that also needs to change the server dramatically is what would at the very least have staff discussing if a warp would be appropriate.
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Post by meehan on Feb 12, 2023 8:04:37 GMT
Great to hear. So we've established it's still possible for player builds to receive warps. A question for you on the requirements. If a build would significantly improve the function of the server if given a warp, but is not totally unique, would you still not consider it? If no, why does the uniqueness matter more than it's potential benefit to everyone in the community? I think the uniqueness of the build would likely help keep the warps down, It's gotta really wow the staff and some of us are hard to please. Like if someone decided to automate a community farm, while it's likely a lovely build, there's already a community farm. Where automation was the exact opposite of what us staff had decided upon. (lag ofc being the main reason) If multiple people made community farms, and they all asked us for a warp we'd be right back to the problem of not wanting a lot of warps and how would we decide, so uniqueness that also needs to change the server dramatically is what would at the very least have staff discussing if a warp would be appropriate. I agree with you because in this example if someone built another community farm with the features you mentioned, it would not significantly improve the function of the server at all because a community farm already exists and it would increase lag. Players can already do everything they wanted to do at the first community farm, or if not, the current community farm could be updated to incorporate those features. What would be the point of it? So I would say this example doesn't quite capture my question. I'm thinking hypothetically of a build that isn't quite unique, but its addition would still undoubtedly improve the function of the server for the benefit of everyone. If we were to agree on a case where that is true, would you still be against adding it as a warp? If so, why does the uniqueness matter more than the potential benefit to everyone in the community?
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Post by meehan on Feb 12, 2023 8:42:55 GMT
That's good to hear. Thanks for clearing that up Kitty. You're not wrong to classify the community farm as staff-made if it was made entirely by staff members, however the distinction I'm trying to draw here is that these structures were made with the same abilities that any other player possesses. Unless you are rejecting warps for builds/structures on the basis of that they were not built by a staff member, it's not really relevant that it was built by a staff member. Originally it was the players who built these structures and set the precedent for these warps being established: Build competitions: MisterTeapot Shopping District: Jonawebb Community Farm: Multiple players including you. Spleef: I don't remember unfortunately. So to all us who aspire to be the next Jonawebb or MisterTeapot, is it still possible? If so, is there a guiding set of principles we can follow to help us achieve our dream? That's this thread in a nutshell. Well I think this applied to me at least a year ago or even more. The whole gaming District was build on the new world mostly by me (2 structures where transferred from the old world to there) I wanted to host my events and build more areas to play minigames with eachother just with a potential to have players who wanted to host their own events in mini games or even make their own. Ever since the Gaming district (further named as The Pixel Arcade since it has been renamed) was one of my projects purely made for the community just to have some time off building, farming, crafting, etc. If there where guideline for me how to get a warp to that place people would use it more often. There is currently an ice path made to there wich took ages to make and countless times to ask inactive people for trust to build the path. But ever since there are no requirements my dream died and so did all my projects in the Pixel Arcade. So at least I hope there will be some guidelines to follow and maybe it could help me to achieve something for the community. -Mau Thanks Mau. If something like guidelines/requirements or principles of some kind were given to the players, it would create a foundation to encourage players like you to build things which can improve the experience of the server for everyone. I think it's a win win for everyone. Also it would not lead to players wasting years of effort on a project if they knew they could never reach those requirements.
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Post by SnuRRe0 on Feb 12, 2023 9:35:55 GMT
I'm not sure why you're not just saying 'The Marketplace' already, we all know you're talking about it. They have gotten their answer regarding the request for a warp, this thread will be closed now.
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