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Post by bubbaj65 on Aug 6, 2018 4:23:41 GMT
Change is hard. I, like many others, have invested a lot of time and energy into this server and all of my builds but I am 100% on board with a reset. As long as I have been on this server I have been hoping for this moment to come. All of the experienced players' arguments are about losing their builds and their current projects. It is hard to let go of the past and move on to bigger and better things. But that's just it. All of our builds are the past. It's not the finished product of our efforts that we get from Minecraft, it's the journey of building, crafting and exploring that brings the most enjoyment to players. Everyone loves strolling down memory lane, looking at all their old builds and the fun it brought them but that's just it. They are memories and you will always have those but here we have an opportunity to start a more exciting and thrilling adventure.
Another important thing to remember is that the poll on here is very biased. New members have little input because the only people voting are those who have been active for a long time. I ask that you do not make your decision solely base on the fact that 50% of the poll is saying no to a reset.
If this server does not reset, it will rapidly decline. New member retention for the next 3 months will be at an all-time low as people are joining servers and wanting to take advantage of the newest features of the game. Loyal veterans will also leave and it will leave the admins regretting their decision.
I took the better part of a year off from this server and when I returned, nothing had changed. Everyone still gets everything they need from the economy and there are no community events. I have loved playing on this server but I really feel the need to be frank here. I think this server has gotten very boring and conservative decisions are not going to help.
I hope people think about the things I have said and think about what is best for the server rather than their emotional attachments. I for one will likely not be playing much going further regardless of a reset, but especially if there is not reset. I apologize if anything I have said offends anyone but I felt this conversation needed a dose of tough love.
Thank you to everyone who reads this in its entirety.
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Post by Choo_Imperium on Aug 6, 2018 6:47:49 GMT
Some of us have builds that are not yet done. And resetting would cause those builds to never be finished. I know that for me my arena has almost taken a year to complete and it is not something that I can't just up and make again.
I have also planned several more build to be made and shared with the community. And having a reset would really turn a lot of people down due to the feelings they had for their old builds.
Resetting the server would still cause some players that have played a while to no longer come on due to that. They have just invested way to much of their time into the current world.
I get why the server needs a reset. But just because it does, does not mean we should. I'm just saying that looking back upon the world is not enough. If you want to be fresh in a new area then just wait for the update , leave all your tools at home, and go out to find new chunks. (Which if the wild warp pad gets a range extension, it should not be that hard.)
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Post by Admin on Aug 6, 2018 8:44:53 GMT
The way I see it is the people who want a reset (like Veil) are a particular type of player who play the game sort of like an RPG, where their aim is to have maxed out armour, spoils of riches, build automatic farms which will be used to have unlimited supplies of items whenever they want and also sell them for extra cash. If that type of player cannot keep progressing, they lose interest in the game and move on. Whilst I could reset the world to please those types of players, I'd imagine they wouldn't be pleased for too long, and before long, they would need another reset, and another, and another. Question for these people, why do you want to do the same thing twice? You've already done it once, and the first time is always the best time anyway. If I'm wrong about that, does that mean you guys would enjoy resetting the world every time it gets boring? Maybe I'm wrong and that would remain interesting. The other type of player is one that plays the game mainly to build things, and this type of player could possibly go on without a reset until there is no longer space to build. My proposition is for the RPG-type of player, wouldn't the idea of playing on a server which makes progression harder, thus more rewarding, and because of it takes longer to progress, and it will take a lot longer for yourselves to reach a point where you are bored, sound like a better way to invest your time? If yes, then why not get behind the idea of a hardcore server, but with the same rules in place as Simplex?
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Post by sytze on Aug 6, 2018 9:40:19 GMT
The way I see it is the people who want a reset (like Veil) are a particular type of player who play the game sort of like an RPG, where their aim is to have maxed out armour, spoils of riches, build automatic farms which will be used to have unlimited supplies of items whenever they want and also sell them for extra cash. If that type of player cannot keep progressing, they lose interest in the game and move on. Whilst I could reset the world to please those types of players, I'd imagine they wouldn't be pleased for too long, and before long, they would need another reset, and another, and another. Question for these people, why do you want to do the same thing twice? You've already done it once, and the first time is always the best time anyway. If I'm wrong about that, does that mean you guys would enjoy resetting the world every time it gets boring? Maybe I'm wrong and that would remain interesting. The other type of player is one that plays the game mainly to build things, and this type of player could possibly go on without a reset until there is no longer space to build. My proposition is for the RPG-type of player, wouldn't the idea of playing on a server which makes progression harder, thus more rewarding, and because of it takes longer to progress, and it will take a lot longer for yourselves to reach a point where you are bored, sound like a better way to invest your time? If yes, then why not get behind the idea of a hardcore server, but with the same rules in place as Simplex? I would say Im not an RPG type of player at all. Quite the opposite as I do build for fun. However I see Veil's point, every now and then it's nice to go out and explore the world of minecraft, which in its current state is just not really possible due to lots of places having been visited before. I started playing on simplex over a year ago, I was then told all woodland mansions had been raided a long time ago. I then went to the nether to get my favourite block (quartz) only to find large parts of the nether (closer to spawn) having been explored already. The first 4 nether fortresses I found had already been looted, and one of them had a player build in it. There are some things that can be fixed by a border expansion, but not all of it. Particularly for new players this will be problematic due to the current high costs of elytra (which means they cant easily travel the 42.5k blocks required).
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Post by Deleted on Aug 6, 2018 14:33:44 GMT
The way I see it is the people who want a reset (like Veil) are a particular type of player who play the game sort of like an RPG, where their aim is to have maxed out armour, spoils of riches, build automatic farms which will be used to have unlimited supplies of items whenever they want and also sell them for extra cash. If that type of player cannot keep progressing, they lose interest in the game and move on. Whilst I could reset the world to please those types of players, I'd imagine they wouldn't be pleased for too long, and before long, they would need another reset, and another, and another. Question for these people, why do you want to do the same thing twice? You've already done it once, and the first time is always the best time anyway. If I'm wrong about that, does that mean you guys would enjoy resetting the world every time it gets boring? Maybe I'm wrong and that would remain interesting. The other type of player is one that plays the game mainly to build things, and this type of player could possibly go on without a reset until there is no longer space to build. My proposition is for the RPG-type of player, wouldn't the idea of playing on a server which makes progression harder, thus more rewarding, and because of it takes longer to progress, and it will take a lot longer for yourselves to reach a point where you are bored, sound like a better way to invest your time? If yes, then why not get behind the idea of a hardcore server, but with the same rules in place as Simplex? While there's definitely truth in saying I play the game similar to an RPG, there's also more to it than that. I've had a set of god armor, tools, and elytras since 2 years ago. (I still have a screenshot from the 14th of august of 2016 of my ender chest showing this.) That hasn't stopped me from continuing playing for well over a year and a half/thousands of hours more. While they're somewhat similar and have overlap, it's not so much that I feel the need to progress, it's that I feel the need for what I do to either have a purpose of some sort. I'm not someone that enjoys building for the sole sake of building, so what I build needs to have a use of some kind. While I do like seeing amazing builds that have no real use (shout-out to Lucid, Sjoerdoh, and that person whose name I forget), it's not something I'd enjoy putting my time into, so it's not something I do. it's not just that I, the player, have reached this 'mountain top' point. The world has too. That includes the economy, the landscape, generated structures, and so on. If it was just me, while I'd still be down with a world reset, I wouldn't be for a world reset. That's a non-trivial difference. While my previous post was just as a player, I must say I'm very well aware of what a shit-fucking tricky situation a world reset is. You could quite easily ruin the community that has built over the past years with that one decision. Though, with my state as a player, and my opinion on the world as it currently is, and 1.13 around the corner, the timing just seems right to me. I don't think a time quite as (seemingly) 'right' is likely to ever arise again. Resetting the world is a risky decision, no one knows if it's the best decision, and no one will ever know, regardless of whether a reset happens or not. Why would I want to do the same thing twice? Because it's fun. Because it's interesting. Because it's challenging in some way. Because it's fresh since you haven't done it in a long while. Sometimes even a bit different thanks to new content. I've been playing for 6 years. If I didn't enjoy doing it more than once I would either have quit playing this game a long time ago, or still be playing in a 2012 world. Yet, I'm here. And I've been here for 2 years. Also, I'm already behind that. It still doesn't change my vote though. Edit: Also, I thought it was worth mentioning that when I joined, one of the reasons was because this server was on the latest game version. I don't think I'd have stayed if the server was started in say 1.7 or so and had border expansions for terrain, structures, etc. of new versions since. Luckily 1.9 to 1.12 had minimal impact on this. 1.13 has a much larger impact on this. Well Veil, have you tried flying a boat? maybe you can make a boat flying race track with obstacles and possible death. Then have a race with those who are dirty hackers and admin. we can even bring a buddy! winner gets to burn the losers in lava. <3 I've flown many boats in my time. Great way to not take fall damage. This is an SMP though. It might be 20 minutes of fun, and then what? Such ideas won't fill hundreds of hours of playtime, let alone thousands.
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Post by cptchlorox on Aug 6, 2018 15:09:45 GMT
I read the thread over in order to get a general idea of where everyone stood on both sides of the debate. Here's a summary of what people think. Against ResetReasoning:- Don't want to lose builds
- Don't want to lose ranks
- Don't want to lose claim blocks
- Don't want to lose donor perks
- Don't want wasted time and effort
For ResetReasoning:
- Current map is too old
- The game is too easy right now
- We need the 1.13 features
- New structures/ help us find unexplored terrain
- New challenges/ more things to do
- To reduce lag
Solutions:- Reset everything/ fresh start 10
- Hardcore server 6
- Two servers 5
- Keep the world as is, but have a second server 3
- World Download 3
- Reset should only be the last option
- Nobody but lucid can build within 500 blocks of spawn on a new server
- Leave things as is
- Portal to small resource world that resets, while main world doesn't 4
- Border expansion 4
- Do what you have to do, but don't make two servers. It'll split the community.1
- Reset *unused chunks*
- Take items with to a fresh map/server or inventory transfer 2
- Take claim blocks with to a fresh map/server
- Move the important builds over with McEdit or schematica 3
- Try dropping 1.13 on the current map
- People who want a reset should just leave - Crayola
And here's what I think:I think it's fair to say nobody wants their time on simplex to be a waste. We've all spent a lot of time on the map and don't want it to be "for nothing". But we all want the features. A popular solution, which I am for, would be having two servers. I feel that splitting the community in half is better than losing half of the community depending on which route we go. If we reset, we risk losing those who don't want a reset. If we don't reset, we risk losing those who wanted a fresh start in 1.13. I'd be for a harder type of game play, with less commands, but I can't support a ban for dying. There's usually a grieving process when you die anyways, but not being able to play for a whole day not only makes that worse, but it also keeps you making progress. Before suggesting a shorter ban period, let me stop you there. To make it clear, I'm against any bans you can get while playing by the rules. For me what I've always loved about simplex was how simple it was. It feels unique because everything is genuine. Carrying over inventories, votes, claim blocks earned by play time, builds, and ranks in an event of a reset would make the world seem like it was chopped together. And having two worlds would take us away from the semi-vanilla image we've been working so hard to protect. The nether and ends wouldn't link up right, from what I've experienced with Multiverse, a nether portal in a new world would link up to the main world's nether. Having a world download is A MUST if the current map is taken down. Expanding the border could work, but it would make the already large world download larger. And it's funny that someone mentioned resetting unused chunks because there aren't a lot, if any at all. In the end, two servers might be the best route and the perfect compromise. It would save builds, and a second server would give players a fresh start, with 1.13 features and all the features that vanilla has in store. New structures to raid, new farms to make, etc. In the event of two servers, no matter what the second server is, I think what happens on the first simplex should stay on the first simplex. And whatever happens on the new server should stay on the new server. No moving inventories, transferring votes, donations etc. Both servers should have separate voting setups, separate voting ranks, donation perks, and diamonds mined at 7419 12 -428 on simplexmc.com should not show up anywhere on simplexmc.net.
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Post by sytze on Aug 6, 2018 19:36:51 GMT
- Nobody but lucid can build within 500 blocks of spawn on a new server
+1 on this
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Post by lucid on Aug 6, 2018 20:06:46 GMT
- Nobody but lucid can build within 500 blocks of spawn on a new server
+1 on this *Proceeds to build 1,000 tiny sandstone huts around spawn*
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Post by Kitty on Aug 6, 2018 21:06:23 GMT
*Proceeds to build 1,000 tiny sandstone huts around spawn* I mean, If you want to build sandstone huts around my area by current spawn and fix up the area I would not object.
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Post by lucid on Aug 6, 2018 21:22:03 GMT
*Proceeds to build 1,000 tiny sandstone huts around spawn* I mean, If you want to build sandstone huts around my area by current spawn and fix up the area I would not object. This can be arranged.
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Post by Deleted on Aug 8, 2018 5:33:13 GMT
All good builders should be allowed to build near spawn... 🤔 Let’s make the spawn beautiful and full of life.
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Frank
New Member
Posts: 6
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Post by Frank on Aug 8, 2018 20:03:18 GMT
Define "Good Builder".
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Post by cptchlorox on Aug 8, 2018 20:25:08 GMT
*As a disclaimer, I don't actually think this is a good idea*
Let's have a club for good builders. Only those in the club can build near spawn. We'll start with only lucid being in the club and it'll be invite only. Good builders can invite other good builders into the club. But building anything that looks terrible near spawn counts as grief and results in a PERMANENT ban.
Happy building!
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Post by ChewFester on Aug 8, 2018 23:19:31 GMT
How did this get off topic
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Post by Kitty on Aug 9, 2018 17:03:45 GMT
because it did. I am to blame. Its all part of my evil scheme to rule the cat box! anyways, I think People like Lucid, frank, misterteapot, Mark, and 22... (bunch of numbers who used to be Ace something) are great builders. I don't like to toot my own horn but I think I can build a thing or two. Sjolhdlvjdfv is also a great builder, edward_wes....something is a good one too. I think if multiple people can look at the person's build and all agree it looks good without the builder present (as people talk more freely when the builder isn't there) then the person is a good builder.
^^some of those names are not accurate. I have selective memory. ;P
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